Talentsmith

Launch talent changes

Every talent that changed between the October beta and launch, with the beta value under it, plus all racial changes since mid-October. Values follow Blizzard's development notes (updated Nov 2), which also confirm the Oct 30 hotfix changes first found in the game data by foreverchanges.pro. Blizzard says the Rogue, Shaman and Warrior changes were not yet in the beta files on Nov 3, so check those in game.

Warrior · Paladin · Hunter · Rogue · Priest · Shaman · Mage · Warlock · Druid · Racials

Warrior

TalentTreeChange
Improved Tactical MasteryArms
You keep up to 15 extra Rage (5 / 10 / 15) when you change stances. Now 3 ranks.
Beta: You keep up to 15 extra Rage when you change stances. Renamed from Tactical Mastery.
Two-Handed Weapon SpecializationArms
Up to 6% more damage (2 / 4 / 6%) with two-handed melee weapons.
Beta: Up to 3% more damage with two-handed melee weapons. Now 3 ranks.
BloodthrillArms
Main-hand hits on targets with your Rend have up to a 20% chance (10 / 20%) to enable Overpower. Now 2 ranks.
Beta: Main-hand hits on targets with your Rend have up to a 20% chance to enable Overpower.
Improved SlamArms
Slam's cast time and global cooldown are up to 0.5 sec shorter, it no longer interrupts or delays your melee swing, and its cooldown is up to 5 sec shorter (2.5 / 5 sec). Slam's base cooldown is now 15 sec.
Beta: Slam's cast time and global cooldown are up to 0.5 sec shorter, it no longer interrupts or delays your melee swing, and its cooldown is up to 3 sec shorter. Moved from Fury; now 2 ranks.
Improved HamstringArms
Hamstring has up to a 15% chance to root the target for 5 sec. Since the Oct 28 hotfix the root shares one diminishing-returns group with Entrapment, Counterattack, Improved Wing Clip and Frostbite.
Beta: Hamstring has up to a 15% chance to root the target for 5 sec.
Booming VoiceFury
Shouts cover up to 50% more area and cost up to 25% less Rage, and Piercing Howl costs up to 25% less Rage too.
Beta: Shouts cover up to 50% more area and cost up to 25% less Rage.
Blood CrazeFury
After you take a critical hit, or a single hit for over 20% of your max health, you regenerate up to 3% of your health over 6 sec. No longer causes threat and no longer triggers while sitting.
Beta: After you take a critical hit, or a single hit for over 20% of your max health, you regenerate up to 3% of your health over 6 sec.
EnrageFury
When you are hit, a 30% chance to deal up to 10% more Physical damage for 12 sec. Moved up to row 3.
Beta: When you are hit, a 30% chance to deal up to 10% more Physical damage for 12 sec.
Reckless SwingsFury
Costs 25% of your base health: your next 4 melee attacks within 8 sec generate 5 extra Rage each. 15 sec cooldown.
Beta: Not in the beta tree – new in Blizzard's Nov 2 notes.
Gore DrinkerFury
After Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, your next 3 melee attacks each restore up to 1% of your max health; the healing no longer causes threat. Moved up to row 5 and now follows Blood Craze instead of Enrage.
Beta: After Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, your next 3 melee attacks each restore up to 1% of your max health.
FlurryFury
After a melee crit your next 3 swings are up to 30% faster (10 / 20 / 30%). Now 3 ranks and no longer needs Death Wish.
Beta: After a melee crit your next 3 swings are up to 25% faster. Now column 2.
Improved WhirlwindFury
Whirlwind's cooldown is up to 2 sec shorter, and it deals up to 30% more damage (15 / 30%) to the closest enemy.
Beta: Not in the beta tree – new in Blizzard's Nov 2 notes.
BloodthirstFury
Instant attack for 45% of your Attack Power plus 30, and 10% faster movement for 10 sec. 30 Rage, 6 sec cooldown. Now requires Death Wish.
Beta: Instant attack for 45% of your Attack Power plus 30, and 10% faster movement for 10 sec. 30 Rage, 6 sec cooldown. No longer needs Death Wish.
DefianceProtection
Up to 20% more threat (7 / 13 / 20%) in Defensive Stance with a shield equipped. Defensive Stance itself now adds 80% threat (was 30%).
Beta: Up to 15% more threat in Defensive Stance with a shield equipped. Now 3 ranks.

Paladin

TalentTreeChange
Spiritual FocusHoly
Reduces how much taking damage delays your Holy spells. Up to 70% less at 5 ranks.
ReverenceHoly
Lets up to 30% of your Spirit-based mana regeneration continue while casting. Now 2 ranks.
Beta: Lets up to 30% of your Spirit-based mana regeneration continue while casting (3 ranks officially).
Improved SealsHoly
Improves all Seals and Judgements, up to 15%.
Holy ConduitHoly
Moved from Retribution to Holy in the hotfix. Details pending.
Divine PrecisionHoly
Up to 8% hit chance (4 / 8%) with Holy spells, and silences on you are up to 20% shorter. 2 ranks, no longer requires Holy Shock.
Beta: Up to 18% hit chance with Holy spells (3 ranks, requires Holy Shock).
Oath of LightHoly
Swear an Oath on one ally for 5 min: your Holy Light, Flash of Light and Holy Shock heal them for more. Amount pending.
Beta: Not in the beta tree.
Boundless LightHoly
Up to 30% more critical strike chance for Holy Shock on allies that don't have your Oath.
Beta: Not in the beta tree.
Holy PowerHoly
Holy spells' critical heals heal 10–50% more. No longer adds crit chance.
Beta: Holy Shock and Holy Strike get up to 15% more critical strike chance; other spells up to 5%.
Light's VigilHoly
Friendly targets only, 40 yd range. Vigil lasts 30 sec: your next Holy Shock on that ally skips the cooldown and heals them and their party.
Beta: Grants Vigil to a target: your next Holy Shock on it skips the cooldown. On enemies it adds Holy damage and refunds 75% of its mana; on allies it heals their party.
Divine IntellectProtection
Increases your Intellect. Moved from Holy to Protection.
RedoubtProtection
Increases your block chance, up to 30%.
Beta: Increases your block chance, up to 20%.
Sacred DutyProtection
No longer gives Stamina: shortens Forbearance by 5 / 10 sec.
Beta: Increases Stamina.
Templar's BulwarkProtection
An absorb shield equal to 100% of your max health for 8 sec. Applies Forbearance for 1 min.
Improved Hammer of JusticeProtection
Reduces the cooldown of Hammer of Justice.
Shield SpecializationProtection
Blocks absorb up to 30% more and always restore 4% mana, at most every 3 sec. Now 2 ranks.
Beta: Blocks absorb more and can restore mana (3 ranks officially).
ToughnessProtection
Increases your armor.
Swift JudgementProtection
Unleashes your Seal's Judgement without using up the Seal, on its own cooldown.
Beta: Requires Improved Seal of Fury in the beta.
Improved Righteous FuryProtection
While Righteous Fury is active you take up to 9% less damage.
Beta: While Righteous Fury is active you take up to 6% less damage.
AnticipationProtection
Increases your Defense.
StoicismProtection
Stun and Charm effects on you are up to 20% shorter.
Beta: Not in the beta tree.
Holy ShieldProtection
Increases block chance by 30% and deals Holy damage when you block. No longer requires Templar's Bulwark; new rank 1 at level 30.
Beta: Increases block chance by 30% and deals Holy damage when you block. Requires Templar's Bulwark in the beta.
Iron CreedProtection
Up to 30% more Holy Strike threat and 6% less damage taken. Now 3 ranks.
Beta: Up to 25% more Holy Strike threat and 10% less damage taken (5 ranks).
ShieldswornProtection
Holy Strike's cooldown is 4 sec shorter and it hits with your shield, triggering Holy Shield and Shield Specialization without using their charges. Also blocks spells for 6 sec.
Beta: Not in the beta tree.
DeflectionRetribution
Increases your parry chance.
ConvictionRetribution
Up to 6% critical strike chance (2 / 4 / 6%) with all spells and attacks. Now 3 ranks.
Beta: Up to 5% critical strike chance with melee attacks (5 ranks).
Sanctified JudgementRetribution
Your Judgements return mana, without generating threat.
VindicationRetribution
Your attacks lower the target's attack power. No longer raises yours.
Beta: Your attacks lower the target's attack power and raise yours.
Unyielding FaithRetribution
Increases your chance to resist Fear and Disorient effects. Moved from Holy.
Sacred ArbiterRetribution
Holy Strike deals 20% more damage.
Two-Handed Weapon SpecializationRetribution
Up to 6% more Holy and Physical damage (2 / 4 / 6%), and less threat while you wield a two-hander. Moved to row 4.
Beta: Up to 6% more damage with two-handed weapons.
Turn EvilRetribution
Turn Undead casts up to 1 sec faster with up to 10 sec less cooldown, and also works on Demons.
Beta: Not in the beta tree.
RepentanceRetribution
Puts an enemy out of action for a short time.
VengeanceRetribution
Critical hits boost your damage, stacking up to 5 times. Now requires Seal of Command.
Beta: Critical hits boost your damage, stacking up to 3 times. Requires Sanctified Judgement in the beta.
Champion of the LightRetribution
Gain spell damage equal to up to 60% of your Intellect, and Hammer of Wrath casts up to 1 sec faster. Now 5 ranks.
Beta: Gain spell damage equal to up to 60% of your Intellect (3 ranks).
Unsealed WrathRetribution
Melee attacks store your active Seal for 15 sec, up to 3 times. Attacking with a different Seal spends the stored stacks.
Beta: Not in the beta tree (replaces Twist of Light).

Hunter

TalentTreeChange
Improved Revive PetBeast Mastery
Same effect. Moved from column 4 to column 3 of row 2 in the Oct 30 hotfix.
Beta: Revive Pet casts up to 6 sec faster, costs up to 40% less mana and brings the pet back with up to 30% more health.
PathfindingBeast Mastery
Same effect. Moved from row 2 to row 3 (column 1) in the Oct 30 hotfix, so it now needs 10 points in Beast Mastery.
Beta: Aspect of the Cheetah and Aspect of the Pack give up to 6% more speed.
Trueshot AuraMarksmanship
Party and raid members within 45 yd gain ranged attack power: 20 / 35 / 50 / 75 / 100 by spell rank (rank 1 comes with the talent). In row 4, no longer needs Barrage.
Beta: Party and raid members within 45 yd gain +15 ranged attack power. Now in row 4 and no longer needs Barrage.
BarrageMarksmanship
Multi-Shot, Aimed Shot and Volley deal up to 15% more damage (5 / 10 / 15%).
Beta: Multi-Shot, Aimed Shot and Volley deal up to 10% more damage.
Sniper ShotMarksmanship
4 sec cast: ranged weapon damage plus a bonus that is twice as large as in the beta (about 320 at this rank), and your next 3 Shots within 10 sec get +10 yd range. 8–45 yd, 15 sec cooldown.
Beta: 4 sec cast: ranged weapon damage plus 160, and your next 3 Shots within 10 sec get +10 yd range. 8–45 yd, 15 sec cooldown.
Lightning ReflexesSurvival
Up to 15% more Agility (3% per rank).
Beta: Up to 10% more Agility.
Lacerating StrikesSurvival
Mongoose Bite also makes the target bleed for 40% of its damage over 21 sec. A new bleed from you always replaces your earlier one.
Beta: Mongoose Bite also makes the target bleed for 40% of its damage over 21 sec.

Rogue

TalentTreeChange
Improved Expose ArmorAssassination
Expose Armor costs up to 10 less Energy and, at 5 combo points, gives up to 2 combo points back. Moved up to row 2.
Beta: Expose Armor costs up to 10 less Energy and, at 5 combo points, gives up to 2 combo points back.
VigorAssassination
Up to +10 maximum Energy. Moved up to row 3.
Beta: Up to +10 maximum Energy.
Blood SplatterAssassination
Rupture lasts 6 sec longer and Garrote lasts 9 sec longer.
Beta: Not in the beta tree – new in Blizzard's Nov 2 notes.
LethalityAssassination
Up to +20% critical damage bonus (10% per rank) on Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike and Hemorrhage. Now 2 ranks.
Beta: Up to +20% critical damage bonus on Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike and Hemorrhage.
Relentless StrikesAssassination
Each combo point spent on a finishing move gives up to a 20% chance (4% per rank) to get 25 Energy back. Now 5 ranks, moved to row 5.
Beta: Each combo point spent on a finishing move gives a 20% chance to get 25 Energy back.
VenomAssassination
Passive: Shank makes your poisons deal 30% more damage and apply 20% more often for 6 sec. No longer a finishing move and no longer needs Mutilate; moved up to row 5.
Beta: Finishing move: poisons deal 30% more damage and apply 10% more often. Lasts 9–21 sec depending on combo points. 25 Energy.
Seal FateAssassination
Crits from combo-point abilities have up to a 100% chance (33 / 66 / 100%) to add an extra combo point. Now 3 ranks.
Beta: Crits from combo-point abilities have up to a 100% chance to add an extra combo point. No longer needs Cold Blood.
MutilateAssassination
Dagger attack with both weapons: 90% weapon damage plus a larger flat bonus per weapon (the new amount isn't published). 20% more damage to poisoned targets. 2 combo points. Now the 31-point talent in row 7.
Beta: Dagger attack with both weapons: 75% weapon damage plus a flat bonus per weapon (17 in Blizzard's Rogue overview and the Oct 30 data; an older beta tooltip showed 13). 20% more damage to poisoned targets. 2 combo points.
Coup de GraceCombat
Eviscerate deals up to 20% more damage (7 / 13 / 20%), and Death Mark deals up to 20% more and stores damage up to 20% faster. Renamed from Improved Eviscerate.
Beta: Eviscerate deals up to 20% more damage.
Efficient StrikesCombat
Sinister Strike and Hemorrhage cost up to 5 less Energy (3 / 5). Renamed from Improved Sinister Strike; now also covers Hemorrhage.
Beta: Sinister Strike costs up to 5 less Energy.
Improved SprintCombat
Sprint has up to a 100% chance to remove movement-slowing effects. Moved up to row 2.
Beta: Sprint has up to a 100% chance to remove movement-slowing effects.
ComposureCombat
Poised lowers the cost of your next Energy ability by up to 10 more (5 / 10). Poised is a new level-18 Rogue ability: out of combat at full Energy, your next Energy ability costs 10 less.
Beta: Not in the beta tree – new in Blizzard's Nov 2 notes.
Flawless ExecutionCombat
Eviscerate costs 15 less Energy (was 10).
Beta: Eviscerate costs 10 less Energy.
AggressionCombat
Sinister Strike and Eviscerate deal up to 15% more damage (5 / 10 / 15%); Backstab is no longer included. Moved up to row 4.
Beta: Sinister Strike, Backstab and Eviscerate deal up to 6% more damage.
Weapon ExpertiseCombat
Your attacks are up to 2% less likely to be dodged or parried. Moved up to row 4, so it no longer follows Blade Flurry.
Beta: Your attacks are up to 2% less likely to be dodged or parried.
Dual Wield SpecializationCombat
Off-hand damage up to +50% (25 / 50%). Now 2 ranks, moved to row 5.
Beta: Off-hand damage up to +25%.
Hack and SlashCombat
By weapon type, up to: Axe/Sword 5% chance for an extra attack, Dagger/Fist +5% crit, Mace ignores 15% armor. Same effect; placed in column 4 here because Dual Wield Specialization moved into row 5.
Beta: By weapon type, up to: Axe/Sword 5% chance for an extra attack, Dagger/Fist +5% crit, Mace ignores 15% armor.
Flash of SteelCombat
Shank gives up to 15 extra Energy (3 per rank) and its cooldown is up to 2 sec shorter (0.4 sec per rank). Shank is a new level-24 Rogue ability: off-hand strike for 50% weapon damage that can't miss, 5 Energy, gives back 15 Energy, 10 sec cooldown.
Beta: Not in the beta tree – new in Blizzard's Nov 2 notes.
SetupSubtlety
Up to a 45% chance (15 / 30 / 45%) to gain a combo point when you dodge an attack or fully resist a spell. Moved up to row 1.
Beta: Up to a 100% chance to gain a combo point when you dodge an attack or fully resist a spell.
OpportunitySubtlety
Backstab, Garrote, Ambush and Mutilate deal up to 20% more damage (4% per rank). Now 5 ranks.
Beta: Backstab, Garrote, Ambush and Mutilate deal up to 10% more damage.
CamouflageSubtlety
Stealth slows you up to 15% less (5 / 10 / 15%) and its cooldown is up to 6 sec shorter. Now 3 ranks, moved to row 2.
Beta: Stealth slows you up to 15% less and its cooldown is up to 6 sec shorter.
Dirty DeedsSubtlety
Cheap Shot and Garrote cost up to 20 less Energy, and Garrote works from the front. Moved up to row 2.
Beta: Cheap Shot and Garrote cost up to 20 less Energy, and Garrote works from the front. Moved to column 1.
PremeditationSubtlety
Adds 2 combo points to a target from Stealth; use them within 20 sec. 2 min cooldown. Moved up to row 3.
Beta: Adds 2 combo points to a target from Stealth; use them within 20 sec. 2 min cooldown. No longer needs Preparation.
Serrated BladesSubtlety
Attacks ignore up to 9% of target armor and Rupture deals up to 30% more damage. Moved up to row 3.
Beta: Attacks ignore up to 9% of target armor and Rupture deals up to 30% more damage.
ElusivenessSubtlety
Vanish and Blind cooldowns up to 90 sec shorter. Moved down to row 4.
Beta: Vanish and Blind cooldowns up to 90 sec shorter.
Ghostly StrikeSubtlety
125% weapon damage, and your next Ambush or Garrote within 7 sec can be used without Stealth. 1 combo point, 40 Energy, 20 sec cooldown. Moved to row 4. The extra damage with daggers was a bug and is fixed; the notes don't say whether the dodge bonus stays.
Beta: 125% weapon damage (180% with a main-hand dagger) and +15% dodge for 7 sec. 1 combo point, 40 Energy, 20 sec cooldown.
Quick GetawaySubtlety
Sap can hold one more target, and after you Sap something you move up to 30% faster (15 / 30%) for 3 sec.
Beta: Not in the beta tree – new in Blizzard's Nov 2 notes.
Heightened SensesSubtlety
See stealth as if up to 3 levels higher, and up to 4% less likely to be hit by spells and ranged attacks. Moved down to row 5.
Beta: See stealth as if up to 3 levels higher, and up to 4% less likely to be hit by spells and ranged attacks.
HemorrhageSubtlety
100% weapon damage; the target takes 15% more Rupture and Garrote damage from you for 15 sec. 1 combo point, 35 Energy. Garrote is new; the extra damage with daggers was a bug and is fixed.
Beta: 100% weapon damage (145% with a dagger); the target takes 15% more Rupture damage from you for 15 sec. 1 combo point, 35 Energy.
Boot KnifeSubtlety
Shank has up to a 100% chance (20% per rank) to add 2 combo points to the target.
Beta: Not in the beta tree – new in Blizzard's Nov 2 notes.
Death MarkSubtlety
Curse for 25 Energy (20 yd, 10 sec cooldown): for 6 sec it stores part of the damage you deal for each combo point (Garrote and Rupture store at double rate), then deals the stored damage, capped by your Attack Power and crit chance.
Beta: Not in the beta tree – new in Blizzard's Nov 2 notes.

Priest

TalentTreeChange
Renewed HopeDiscipline
Same, but Binding Heal is no longer listed (it is now a trained spell).
Beta: Flash Heal, Lesser Heal, Heal, Greater Heal, Binding Heal and Penance get up to +10% crit chance on targets with Weakened Soul, and Weakened Soul is up to 5 sec shorter.
Holy BindingHoly
New in the Oct 30 hotfix, replacing Binding Heal (now a trained spell, rank 1 at level 25). Each Flash Heal you cast on someone else heals you for 50% as much, with no threat.
Beta: Not in the beta tree: this slot held the Binding Heal talent.
Vampiric EmbraceShadow
For 30 sec your party is healed for 20% of your Shadow spell damage on the target; this healing can no longer crit. 30 sec cooldown.
Beta: For 30 sec your party is healed for 20% of your Shadow spell damage on the target. 30 sec cooldown.
Devouring ContagionShadow
Devouring Plague costs up to 50% less mana, and a target that dies with it spreads it to 2 enemies within 10 yd (critters no longer count).
Beta: Devouring Plague costs up to 50% less mana, and a target that dies with it spreads it to 2 enemies within 10 yd.

Shaman

TalentTreeChange
ConvectionElemental
Shocks, Lightning Bolt and Chain Lightning cost up to 10% less mana. (Lava Burst is removed.)
Beta: Shocks, Lightning Bolt, Chain Lightning and Lava Burst cost up to 10% less mana.
Elemental AlacrityElemental
Lightning Bolt and Chain Lightning cast up to 0.5 sec faster. (Lava Burst is removed.)
Beta: Lightning Bolt, Chain Lightning and Lava Burst cast up to 0.5 sec faster. Replaces Lightning Mastery and no longer needs Call of Thunder (removed).
Call of FlameElemental
Fire totems, Flame Shock and Fire Nova deal up to 15% more damage, and Flame Shock lasts up to 9 sec longer. (Lava Burst is removed.)
Beta: Fire totems, Flame Shock, Fire Nova and Lava Burst deal up to 15% more damage, and Flame Shock lasts up to 9 sec longer. Now column 4.
Eye of the StormElemental
Up to a 70% chance that taking damage doesn't delay Lightning Bolt or Chain Lightning. (Lava Burst is removed.)
Beta: Up to a 70% chance that taking damage doesn't delay Lightning Bolt, Chain Lightning or Lava Burst.
Elemental ReachElemental
Lightning Bolt, Chain Lightning and Fire Nova get up to +6 yd range. No longer shortens the totem-moving spell (now called Totemic Call, 30 sec cooldown).
Beta: Lightning Bolt, Chain Lightning, Fire Nova and Lava Burst get up to +6 yd range, and Totemic Projection's cooldown is up to 20 sec shorter. Replaces Storm Reach.
Call of ThunderElemental
Lightning Bolt and Chain Lightning get +5% critical strike chance. Replaces Lava Burst, which is removed.
Beta: Beta: this slot was Lava Burst – 2.5 sec cast, about 113–145 Fire damage, 20% more if your Flame Shock is on the target. 135 mana, 30 yd, 10 sec cooldown.
Lightning OverloadElemental
Lightning Bolt and Chain Lightning have up to a 30% chance (10 / 20 / 30%) to fire a second copy at the same target for half damage, free and with no threat.
Beta: Lightning Bolt and Chain Lightning have up to a 10% chance to fire a second copy at the same target for half damage, free and with no threat.
Lightning MasteryElemental
For 15 sec: Lightning Bolt casts 0.5 sec faster and Chain Lightning has no cooldown. 3 min cooldown. Renamed from Elemental Mastery now that Lava Burst is gone; we assume it follows Call of Thunder, which took Lava Burst's slot.
Beta: For 15 sec: Lightning Bolt and Lava Burst cast 0.5 sec faster and Chain Lightning has no cooldown. 3 min cooldown. Now requires Lava Burst.
Mental DexterityEnhancement
Gain Attack Power equal to up to 150% of your Intellect (50 / 100 / 150%).
Beta: Gain Attack Power equal to up to 100% of your Intellect.
FlurryEnhancement
After a melee crit your next 3 swings are up to 30% faster (6% per rank).
Beta: After a melee crit your next 3 swings are up to 25% faster. Now requires Mental Dexterity.
StormstrikeEnhancement
Instant strike for 150% normalized weapon damage; your next Lightning Bolt, Chain Lightning or Earth Shock within 12 sec deals 20% more damage. 8% of base mana, 6 sec cooldown.
Beta: Instant weapon strike; your next Lightning Bolt, Chain Lightning or Earth Shock within 12 sec deals 20% more damage. 8% of base mana, 8 sec cooldown. Moved up to row 4.
Improved Ghost WolfEnhancement
Ghost Wolf casts up to 3 sec faster and works indoors. Moved down to row 4.
Beta: Ghost Wolf casts up to 3 sec faster and works indoors.
Maelstrom WeaponEnhancement
Melee hits can grant a stack (up to 5, 30 sec) that cuts your next Lightning Bolt's cast time and mana cost, up to 20%. Now triggers twice as often (exact chance not published).
Beta: Melee hits can grant a stack (up to 5, 30 sec) that cuts your next Lightning Bolt's cast time and mana cost, up to 20%. Proc chance not published.
RiptideRestoration
Heal over time only – the instant part is gone; Chain Heal on that target is 25% stronger. About 40% less mana, 12 sec cooldown. The new healing amount isn't published (beta: 445 over 15 sec plus 485–533 instantly).
Beta: Instant heal for 485–533 plus 445 over 15 sec; Chain Heal on that target is 25% stronger. 245 mana, 40 yd, 6 sec cooldown.

Mage

TalentTreeChange
Arcane ResilienceArcane
Gain Armor equal to up to 75% of your Intellect. Now 3 ranks (25% per rank).
Beta: Gain Armor equal to up to 50% of your Intellect (2 ranks before the Oct 30 hotfix). Moved to row 1, column 3.
Missile BarrageArcane
Arcane Blast (up to 40%) and Arcane Wrath, Fireball, Frostbolt and Frostfire Bolt (up to 20%) can make your next Arcane Missiles free, with a 50% shorter channel and a missile every 0.5 sec. Now used up as soon as Arcane Missiles starts, and Clearcasting isn't spent on Arcane Missiles while it is active. Frost Blast is removed.
Beta: Arcane Blast (up to 40%) and Arcane Wrath, Fireball, Frostbolt, Frost Blast and Frostfire Bolt (up to 20%) can make your next Arcane Missiles free, with a 50% shorter channel and a missile every 0.5 sec. Moved down to row 2.
Arcane BlastArcane
1.5 sec cast: 34–38 Arcane damage. Each cast gives you 12% of your Intellect as spell damage and raises Arcane Blast's mana cost by 100%, stacking 4 times for 18 sec. 15% of base mana, 30 yd.
Beta: 1.5 sec cast: 34–38 Arcane damage. Each cast gives you 15% of your Intellect as spell damage and raises Arcane Blast's mana cost by 175%, stacking 4 times for 15 sec. 15% of base mana, 30 yd.
IgniteFire
Fire spell critical strikes burn the target for up to an extra 40% of the damage over 4 sec. Now works with all Flamestrike damage.
Beta: Fire spell critical strikes burn the target for up to an extra 40% of the damage over 4 sec.
FrostbiteFrost
Your Chill effects have up to a 15% chance to freeze the target for 5 sec. Since the Oct 28 hotfix the root shares one diminishing-returns group with Entrapment, Counterattack, Improved Wing Clip and Improved Hamstring.
Beta: Your Chill effects have up to a 15% chance to freeze the target for 5 sec.
Ice LanceFrost
Instant: 28–32 Frost damage, 300% more against Frozen targets. 45 mana, 30 yd, 8 sec cooldown, now on every rank.
Beta: Instant: 28–32 Frost damage, 200% more against Frozen targets. 45 mana, 30 yd, 8 sec cooldown (only the talent rank had the cooldown).
Arctic ReachFrost
Frostbolt, Frost Blast, Ice Lance and Blizzard get up to 20% more range, and Frost Nova and Cone of Cold up to 20% more radius. Now includes Ice Lance.
Beta: Frostbolt, Frost Blast and Blizzard get up to 20% more range, and Frost Nova and Cone of Cold up to 20% more radius.
Winter's ChillFrost
Same, but each stack now makes your next Cone of Cold deal 20% more instead of 5%.
Beta: Frostbolt, Frost Blast and Fingers of Frost Ice Lances have up to a 100% chance to apply Winter's Chill: per stack (up to 5) the target takes 5% more damage from your next Cone of Cold and 7% of your spell damage more.
Ice BarrierFrost
Same shield, but Frost damage is now +15% for 1 min and another +5% while the shield holds.
Beta: Absorbs 447 damage (another source shows 493) and raises your Frost damage by 3% for 1 min, another 3% while the shield holds; damage doesn't delay your casts while shielded. 305 mana, 30 sec cooldown. Now requires Cold Snap.

Warlock

TalentTreeChange
Improved DrainsAffliction
Now covers Drain Mana instead of Wrack: Drain Life, Drain Soul and Drain Mana deal or drain 7 / 13 / 20% more.
Beta: Drain Life, Drain Soul and Wrack deal or drain more (7% at rank 1).
Amplify CurseAffliction
Your next Curse of Weakness or Bane of Agony is 50% stronger, or your next Curse of Exhaustion 20% stronger. Instant, 3 min cooldown. Now works correctly on Curse of Exhaustion and Bane of Agony.
Beta: Your next Curse of Weakness or Bane of Agony is 50% stronger, or your next Curse of Exhaustion 20% stronger (cut from 50% in the Oct 16 hotfix). Instant, 3 min cooldown.
WrackAffliction
Channel: about 86 Shadow damage every second at level 60 (was 36), with double the spell-power scaling; your other Shadow damage-over-time effects on the target deal 10% more for 6 sec. 200 mana, 30 yd. Improved Drains no longer boosts it.
Beta: Channel: 36 Shadow damage every second, and your other Shadow damage-over-time effects on the target deal 10% more for 6 sec. 200 mana, 30 yd.
Shadow and FlameDestruction
Conflagrate gives up to +20% Shadow damage and Shadowburn up to +20% Fire damage (4% per rank) for 20 sec; Conflagrate has up to a 100% chance not to consume Immolate and Shadowburn up to a 100% chance to refund its Soul Shard.
Beta: Conflagrate gives up to +10% Shadow damage and Shadowburn up to +10% Fire damage for 20 sec; Conflagrate has up to a 100% chance not to consume Immolate and Shadowburn up to a 100% chance to refund its Soul Shard.

Druid

TalentTreeChange
GenesisBalance
Your periodic damage and healing are up to 10% stronger (2% per rank).
Beta: Your periodic damage and healing are up to 5% stronger (1% per rank).
Moonkin FormBalance
Same form, but the +3% crit aura now covers every type of critical strike.
Beta: Moonkin shape: +360% armor from items, Omen of Clarity procs twice as often, and party/raid members within 45 yd get +3% crit chance (not every crit type).
FurorFeral Combat
Same effect. Moved to Feral row 1, column 3 in the Oct 30 hotfix.
Beta: Bear Form gives 10 Rage, and Cat Form brings back the Energy you had when you last left it (+10 per sec away from Bear, up to 100). Restoration row 1 in the beta notes.
Predatory StrikesFeral Combat
Same effect. Moved to column 1 in the Oct 30 hotfix.
Beta: In Cat, Bear and Dire Bear Form your melee attack power rises by up to 150% of your level.
LacerateFeral Combat
New in this slot in the Oct 30 hotfix: a bleed for 20 damage over 15 sec plus 10% weapon damage per application, stacking 5 times. Higher spell ranks at 34, 42, 50 and 58.
Beta: Not a talent here in the beta notes (this slot held Primal Bite).
Predatory DisciplineFeral Combat
New in the Oct 30 hotfix: Ferocious Bite no longer spends extra Energy but still deals its extra damage. Tooltip not yet translated in game.
Beta: Not in the beta tree.
Leader of the PackFeral Combat
Same aura, but the +3% now covers every type of critical strike.
Beta: Party and raid members within 45 yd get +3% crit chance (not every crit type).
Rend and TearFeral Combat
You deal up to 15% more damage (3% per rank) to bleeding targets. Moved to column 1.
Beta: You deal up to 10% more damage to bleeding targets.
Natural ReactionFeral Combat
Same effect. Moved to column 4 in the Oct 30 hotfix.
Beta: Up to +5% dodge, and each dodge gives 5 Rage (100% at max rank).
Primal BiteFeral Combat
Moved to row 7 (level 40) in the Oct 30 hotfix, replacing Berserk: 100% weapon damage plus 42 (later ranks 62 / 77), 20 Rage, 6 sec cooldown. Now 3 spell ranks.
Beta: Bear attack for 100% weapon damage plus a bonus, 20 Rage, 6 sec cooldown. A row 4 talent (level 25) with 4 spell ranks in the beta notes.
Shifting PowerFeral Combat
Moved to row 7 in the Oct 30 hotfix with an 8 sec cooldown (was 16). Improved Shifting Power was removed.
Beta: Cat Form: turn 55% of your base mana into 40 Energy. 16 sec cooldown; a row 4 talent in the beta notes.
Heart of the WildRestoration
Same effect. Moved to Restoration row 1, column 3 in the Oct 30 hotfix, with no requirement.
Beta: Up to 10% more Intellect, 20% more Stamina in Bear/Dire Bear Form and 10% more Strength in Cat Form. A Feral talent that needed Predatory Strikes in the beta notes.
NaturalistRestoration
Healing Touch and Wild Growth cast up to 0.5 sec faster, and all your damage is up to 10% higher (2% per rank).
Beta: Healing Touch casts up to 0.5 sec faster, and all your damage is up to 5% higher.
ReflectionRestoration
Same effect. Moved up to row 2 in the Oct 30 hotfix.
Beta: Up to 50% of your mana regeneration continues while casting. Row 3 in the beta notes.
SubtletyRestoration
Same effect. Moved down to row 3 in the Oct 30 hotfix.
Beta: Your Nature and Arcane spells cause up to 30% less threat. Row 2 in the beta notes.
BloomRestoration
New in the Oct 30 hotfix, replacing Gift of the Earthmother: when your Rejuvenation or Regrowth ends, the target is healed for 100% of your Spirit (50% if dispelled). Tooltip not yet translated in game.
Beta: Not in the beta tree (this slot held Gift of the Earthmother: 0.5 sec shorter global cooldown on Rejuvenation, Swiftmend and Wild Growth).
SwiftmendRestoration
Consumes your own Rejuvenation or Regrowth on an ally to heal them for its full periodic amount – someone else's no longer counts. 20% of base mana, 40 yd, 15 sec cooldown.
Beta: Consumes your Rejuvenation or Regrowth on an ally to heal them for its full periodic amount. 20% of base mana, 40 yd, 15 sec cooldown. No longer needs Tranquil Spirit.
Wild GrowthRestoration
Now a 3 sec cast (was instant), 2.5 sec with Naturalist. Heals the target and its party for 336 over 7 sec. 550 mana, 40 yd, 6 sec cooldown.
Beta: Instant: heals the target and its party within 43.5 yd for 336 over 7 sec. 550 mana, 40 yd, 6 sec cooldown.

Racial changes

  1. Nov 4

    Launch day. Blizzard's Nov 2 development notes confirm the racial values on this page (Human Ruthless 1%, The Human Spirit 10%, Orc Command and 2 min Blood Fury, Dwarf Artisan's Precision, Tauren Plainsrunning and Endurance, Troll 15 sec Berserking, Undead 15 sec Touch of the Grave, Skyborne 2% Wind Blessed). New: Cannibalize works again while you're immune to physical damage, and base stats are corrected for every race (a Tauren Warrior now starts with 5 more Strength than a Human Warrior) – Blizzard says that fix isn't in the game files yet. The notes don't give Skysight's or Attuned's durations, so both versions stay listed. All talent calculators now show the launch trees, including the big Rogue, Shaman and Warrior reworks.

  2. Nov 2

    Talent calculators for all nine classes are live: Priest, Shaman, Warlock, Warrior, Mage and Druid join Paladin, Rogue and Hunter. No new racial changes since the Oct 30 hotfix.

  3. Nov 1

    Rogue and Hunter talent calculators added. No new racial or class changes since the Oct 30 hotfix (checked Nov 1, 23:00 CET).

  4. Oct 30

    Hotfix data: Skyborne Skysight lasts 30 sec and Charged / Attuned 15 min – Blizzard's Oct 26 post said 15 sec and 1 hour. We show both until it's settled.

  5. Oct 27

    Orc Blood Fury cooldown 3 min → 2 min. Troll Berserking 10 sec → 15 sec. Undead Touch of the Grave internal cooldown 25 sec → 15 sec. Skyborne Charged and Attuned now persist through death but are removed on entering a raid.

  6. Oct 26

    Human Ruthless 2% → 1% crit; The Human Spirit 5% → 10% Spirit. Dwarf Earth's Wrath removed, Artisan's Precision (+1% hit) added. Tauren Plainsrunning 2% per stack up to 60% (no longer on mounts); Endurance now 5% health only. Orc Savage removed, Command restored (+5% Hunter and Warlock pet damage). Skyborne Wind Blessed 3% → 2% haste.

  7. Oct 15

    Weapon specializations replaced. Shatter Curse 15% → 5% with no immunity. War Stomp 90 sec. Troll Regeneration 20%. Touch of the Grave 20% / 30% proc chance.